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Cara Mudah Membuat Readmore Otomatis di Blog Terbaru


Bagaimana cara membuat readmore di blogspot dengan cara yang mudah dan cepat kilat di blog kesayangan sobat blogger . inilah pokok bahasan yang akan saya bahas untuk anda semua,hehehe.
 baik sobat blogger, sebelumnya saya jelaskan sedikit apa gunanya read more pada blog kita. dengan adanya readmore blog sobat tampilan nya di home tidak terlalu memanjang ke bawah seperti tampilan home blog saya yang menggunakan readmore namun disini saya menggantinya dengan tulisan baca selengkapnya, itu seterah sobat.

 Berikut cara memasang readmore di blogspot :

 -Login ke blogger dengan ID sobat.

 -Pilih Rancangan atau Tata Letak.

 -Pilih Edit HTML.

 -Centang tulisan "expand template widget".

 -Lalu cari kode </head> :   untuk mempermudah pencarian tekan F3.

 -Lalu masukkan code di bawah ini tepat di atas  </head>

 <script type='text/javascript'> var thumbnail_mode = &quot;no-float&quot; ; summary_noimg = 430; summary_img = 340; img_thumb_height = 100; img_thumb_width = 120; </script>
 <script type='text/javascript'>
 //<![CDATA[
 function removeHtmlTag(strx,chop){
 if(strx.indexOf("<")!=-1)
 {
 var s = strx.split("<");
 for(var i=0;i<s.length;i++){
 if(s[i].indexOf(">")!=-1){
 s[i] = s[i].substring(s[i].indexOf(">")+1,s[i].length);
 }
 }
 strx = s.join("");
 }
 chop = (chop < strx.length-1) ? chop : strx.length-2;
 while(strx.charAt(chop-1)!=' ' && strx.indexOf(' ',chop)!=-1) chop++;
 strx = strx.substring(0,chop-1);
 return strx+'...';
 }
 function createSummaryAndThumb(pID){
 var div = document.getElementById(pID);
 var imgtag = "";
 var img = div.getElementsByTagName("img");
 var summ = summary_noimg;
 if(img.length>=1) {
 imgtag = '<span style="float:left; padding:0px 10px 5px 0px;"><img src="'+img[0].src+'" width="'+img_thumb_width+'px" height="'+img_thumb_height+'px"/></span>';
 summ = summary_img;
 }
 var summary = imgtag + '<div>' + removeHtmlTag(div.innerHTML,summ) + '</div>';
 div.innerHTML = summary;
 }
 //]]>
 </script>

 Kemudian sobat  cari kode <data:post.body/>
 Ganti kode <data:post.body/>  dengan kode di bawah ini :

 <b:if cond='data:blog.pageType != &quot;item&quot;'>
 <div expr:id='&quot;summary&quot; + data:post.id'><data:post.body/></div>
 <script type='text/javascript'>createSummaryAndThumb(&quot;summary<data:post.id/>&quot;);
 </script>
 <span class='rmlink' style='float:right;padding-top:20px;'>
 <a expr:href='data:post.url'> <b> readmore</b> &#187;&#187;&#160;&#160; </a></span>
 </b:if>
 <b:if cond='data:blog.pageType == &quot;item&quot;'><data:post.body/>
 </b:if>

 Kemudian Save Template.
 untuk keterangan readmorenya...
 var thumbnail_mode = "float";: Letak thumbnail berada di “float” kiri atau jika tidak silahkan ganti dengan “no-float”;
 summary_noimg = 250;: Jumlah karakter yang akan ditampilkan di posting tanpa gambar / thumbnail;
 summary_img = 250;: Jumlah karakter yang akan ditampilkan di posting dengan gambar / thumbnail;
 img_thumb_height = 120;: Tinggi thumbnail dalam ukuran pixel;
 img_thumb_width = 120;: Lebar thumbnail dalam ukuran pixel;
 READMORE-: Tulisan READMORE bisa diganti misalnya dengan “Baca Selengkapnya” dan apabila anda tidak ingin menampilkan judul dibelakang Readmore, sobat bisa menghapus code script ini .

 nah demikian lah tutorial dari berry blog , semoga tutorial blog mengenai cara membuat readmore di blog dapat bermanfaat untuk sobat semua.
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Domain dot com Gratis,,.Mau?

Anda Mau domain .COM gratis?? Siapa yang nggak mau dengan domain yang satu ini tentu mau donk secara gratis gitu,, hehehe, tetapi sebelumnya mau cerita sedikit dulu nie tentang domain yang bergengsi ini sebelum membagikan domainnya. dan berikut ceritanya cekidot.

Aneh, Aneh dan Aneh yang sekarang ini masih ada dipikiran, kejadian ini terjadi pada hari-hari sebelumnya, ketika mengunjungi beberapa blog bukan 1 - 2 blog saja, yang dimana blog banyak yang menuliskan sebuah artikel tentang gratis domain .COM, loh kok bisa gratis??

Nah sampai sekarang ini saya juga terheran-heran, kok bisa domain .COM diberikan gratis dengan cuma-cuma? dan anehnya lagi blog yang menuliskan artikel tidak menggunakan domain .COM dan masih berupa .blogspot.com seperti blog ini atau yang lainnya yang masih cari gratisan seperti saya,, hehehe

Pertanyaan saya :
  • Kenapa blog yang menuliskan artikel tentang gratis domain .com tidak menggunakan fasilitas gratis domain tersebut yang lebih terpandang di SE (Search Engine) dibandingkan domain .blogspot.com??
Mohon maaf kepada para blogger karena disini saya tidak menyediakan gratis domain .COM. dan juga mohon maaf karena anda sudah terkena jebakan betmen yang telah saya buat sebelumnya ^_^
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Pokemon Events

Special Pokemon and items are often available through events. Some can be obtained from real-life events such as movie premieres, toy or game shops. Since Diamond and Pearl, many events are conducted over Nintendo Wi-Fi where you can simply download a Pokemon.
Black & White brought with it the Pokemon Global Link and Dream World, and a chance to download Pokemon with special hidden abilities. There are also extra customizations such as stylized Pokedex and C-Gear skins. We list them all below, with any passwords where required.

Pokemon: Darkrai

Darkrai sprite
Event method: Nintendo WFC
Date: 09 May - 10 Jun 2012
Ability: Bad Dreams
Moves: Dark Void, Ominous Wind, Faint Attack, Nightmare

Pokemon: Lucario

Lucario sprite
Event method: Pokemon Global Link
Date (EU/Aus): 01 Mar - 31 May 2012
Date (USA): 12 Jan - 27 Sep 2012
Ability: Justified
Moves: Detect, Metal Claw, Counter, Bullet Punch*
* hard to learn move
Passwords:
LUCAEUROGAMERNET (UK/Australia)
LUCAEUROGAMERDE (Germany)
LUCAEUROGAMERES (Spain)

In America, a serial code is given in new copies of Pokemon Black & White.

Pokemon: Reshiram or Zekrom

Reshiram sprite
Reshiram available in Pokemon White only
Event method: Nintendo WFC
Date: 10 Mar - 08 Apr 2012
Moves: Blue Flare, Fusion Flare, Mist*, Draco Meteor
Extra: Unlocks a C-Gear skin
* Exclusive event move
Zekrom sprite
Zekrom available in Pokemon Black only
Event method: Nintendo WFC
Date: 10 Mar - 08 Apr 2012
Moves: Bolt Strike, Fusion Bolt, Haze*, Outrage
Extra: Unlocks a C-Gear skin
* Exclusive event move

Pokemon: Mewtwo

Mewtwo sprite
Event method: Nintendo WFC
Date: 11 Feb - 26 Feb 2012
Ability: Pressure
Moves: Psystrike, Shadow Ball, Aura Sphere, Electro Ball*
* Exclusive event move

Pokemon: Arceus

Arceus sprite
Event method: Pokemon Global Link
Date: 01 Feb - 01 May 2012
Ability: Multitype
Moves: Recover, Hyper Beam, Perish Song, Judgment
Password:
ARCEUSVOTE

Pokemon: Banette

Banette sprite
Event method: Pokemon Global Link
Date (US): 15 Sep 2011 - 1 Mar 2012
Date (EU): 13 Sep - 7 Dec 2011
Ability: Cursed Body
Moves: Cotton Guard*, Faint Attack, Hex, Shadow Ball
* Exclusive event move
Passwords:
NPCHARACTER (USA)
BANETYahooGames (UK/Europe)
BRANETJeuxVideo (France)
BANET3DJuegos (Spain)
BANETSpazioGames (Italy)

Pokemon: Mamoswine

Mamoswine sprite
Event method: Pokemon Global Link
Date (EU): 20 Oct 2011 - 19 Jan 2012
Ability: Thick Fat
Moves: Hail, Ice Fang, Take Down, Double Hit

Currently not available in USA.
Passwords:
MAMNintendoOfficial (UK/Europe)
MAMNintendoOfficiel (France)
MAMNintendoAccion (Spain)
MAMNintendoUfficiale (Italy)

Pokemon: Victini

Victini sprite
Event method: Nintendo WFC
Date: 03 Dec - 31 Dec 2011
Ability: Victory Star
Moves: V-create*, Fusion Flare*, Fusion Bolt*, Searing Shot
* Exclusive event moves

Pokemon: Birthday Togekiss

Togekiss sprite
Event method: Pokemon Global Link
Date: Sep 2011 - Sep 2012
Ability: Super Luck
Moves: Extremespeed, Aura Sphere, Air Slash, Present
Details:
This is a special birthday present for anyone with a Trainer club account on Pokemon.com. In the month of your birthday (as specified in your account details) you will find a message under "My Messages" with details on how to receive the Togekiss from the Global Link.


C-Gear skin: Reshiram

Reshiram C-Gear
Event method: Pokemon Global Link
Date: 10 Mar - 08 Apr 2012
Details: Send the special movie event Reshiram to sleep in the Dream World to obtain this C-Gear skin.

C-Gear skin: Zekrom

Zekrom C-Gear
Event method: Pokemon Global Link
Date: 10 Mar - 08 Apr 2012
Details: Send the special movie event Zekrom to sleep in the Dream World to obtain this C-Gear skin.

C-Gear skin: Zoroark

Zoroark C-Gear
Event method: Pokemon Global Link
Date:
31 Aug 2011 - 11 Jan 2012 (US)
22 Sep 2011 - 29 Mar 2012 (EU)
Passwords:
ZoroarkMonth11 (USA)
EUPGLZOROARK11 (UK/Europe)

C-Gear skin: Munna

Munna C-Gear
Event method: Pokemon Global Link
Date:
12 May 2011 - 25 Oct 2012
Passwords:
PGLDR34M (USA/UK/Europe)

C-Gear skin: Blastoise

Blastoise C-Gear
Event method: Pokemon Global Link
Date:
10 Nov 2011 - 01 Mar 2012
Passwords:
EUPGL112011 (UK/Europe)

C-Gear skin: Charizard

Charizard C-Gear
Event method: Pokemon Global Link
Date:
13 Oct 2011 - 16 Feb 2012
Passwords:
EUPGL102011 (UK/Europe)

C-Gear skin: Venusaur

Venusaur C-Gear
Event method: Pokemon Global Link
Date:
8 Sep 2011 - 19 Jan 2012
Passwords:
EUPGL092011 (UK/Europe)

C-Gear skin: Pikachu

Pikachu C-Gear
Event method: Pokemon Global Link
Date:
7 Jul 2011 - 31 Aug 2012
Passwords:
PikachuCGear (USA/UK/Europe)

C-Gear skin: Minccino

Minccino C-Gear
Event method: Pokemon Global Link
Date:
14 Jul 2011 - 12 Jul 2012
Passwords:
PGLWELCOME (USA/UK/Europe)


Victini doll (Global Link decoration)

Victini doll
Event method: Pokemon Global Link
Date: 06 Mar - 29 May 2012
Password: PGLVICTINI12
Use the password to get a Victini doll to decorate your Dream Home!

Pokedex skin: Unova starters

Unova starters Pokedex
Event method: Pokemon Global Link
Date: Permanent
Details: Simply access the Global Link and you will be able to download the Pokedex theme via the Promotions page.
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Naruto Shippuden: Ultimate Ninja Storm Generations

I've always been a fan of the CyberConnect2's Naruto Storm games. Not only were they the first game to truly nail not only the anime aesthetics, they were also the first to offer completely simplistic yet exhilarating combat, that delivered on the promise to make it feel like you're playing the anime series. The latest venture, dubbed Generations, gives fans not only a crash course into the original Naruto storyline, but the more grown up Shippuden storyline as well. Does this mash-up of generations make this the ultimate Naruto game?

Yes and no. Generations is an odd end-result of a line of games that were both extremely fun and informative (when recapping the story) and completely approachable by anyone willing to pick up a controller and take a stab at it. Ultimate Jutsu's were only a button press away, stylish air dashes and substitutions were pulled off with ease, and each and every battle was a spectacle to watch. The first two games also had a nice sense of exploration and had players venturing through Hidden Leaf Village in Storm, and even surrounding areas in Storm 2. So where does Generations stand in all of this?

Right in the middle.

The combat is still as simplistic as ever. With one button, you can pull off incredible and fluid combos that will have your character kicking your opponents ass from one side of the arena to the next. There are absolutely no button input combinations a-la Street Fighter, instead, pressing the action button with various directions will yield different combos. It's a neat system that helps make the game feel more like the anime. A ranged button will throw shurikens and kunais at your enemies, and your Jutsu button will activate your aura to either execute a super move, or an ultimate move.


If you're at all used to any of the previous Storm games, chances are you'll feel right at home here, but rest assured there are a few tweaks. The biggest one is a substitution meter. In essence, previous games relied on a precise block button input, right as you're about to get hit. This will turn your character into a stump of wood, or whatever element they represent, and pop up immediately behind the attacking character. This was a great system which allowed for players stuck in combos, to quickly change the flow of combat and get an upper hand. The problem here was that this could be used over and over by both characters, resulting in a substitution duel, rather than an actual fight. The new substitution meter only gives a certain amount of substitutions each character can pull off, until it's replenished. It's a welcome addition that doesn't make that system feel cheap.

You can still select up to two support characters to take along to the fight with you, but you still can't switch to them mid-combat, instead you can call upon them to jump in and perform their offensive or defensive move. Call upon them enough and your Support Drive will fill up, meaning they'll jump in and help regardless of you pressing their button. Another sweet addition are the Ninja Info Cards. These can now be tied to your profile which not only personalize it, but each card grants a certain buff in game. These are especially useful when taking the fight online.

Where Generations differs greatly from it's predecessors is the presentation. I was excited to hear that both the original and the Shippuden storylines were being included in the game, as I was really hoping to play through them in a similar manner as Storm 2. I wanted to once again explore the lands that the world of Naruto takes place in, and once again experience the battles that made the series so heart pumping. Instead, the game decided to go completely back to basics. The story is now even more abridged, with a ton of key fights not even present in each story, but the exploration was completely taken out. Now, each story is essentially a short anime cutscene, and then a bunch of voiced over stills, followed by a short fight. Was I a bit disappointed? Definitely.

The exploration wasn't the only thing that was cut. Some of the key fights that don't appear in the game, were actually some of the most exhilarating ones from the previous games. Where is the fight with Naruto against Gaara, where Gaara unleashes his Jinchuuriki, and then Naruto is forced to fight the giant beast that resides within him. Or for that matter, I also miss the mid battle cutscenes that resulted in a few QTE instances, which always had some epic animations associated with it. Instead the game is completely stripped bare down to the essentials, which results in short fight after short fight, with some exposition thrown in between. With that said, the other characters you can play as in Story mode offer some truly great back stories that were not touched on previously in Naruto games, such as the tale of Zabuza and Haku.

I think what also bothers me the most about the game is that despite the minor tweaks to the fighting mechanics, I could almost not distinguish this game from it's two predecessors. Though there are 38 stages, a lot of them are exactly the same ones we've been seeing in the past games. It's tough to improve on something graphically that already looks so damn impressive, and this I understand, but at the same time, I shouldn't be feeling like I'm playing the same (or very similar) game I've played before. But then again, I can't even imagine how Call of Duty players feel like year after year. I said it.

Don't get me wrong however, Generations is still an extremely fun game. The fact that it's devoid of many of the features that I've grown to love in the series does not negate the fact that the fighting is still incredibly fun. There are still a ton of things I love about Generations. For one, the sheer amount of characters that you unlock (yes you heard right, unlock!) throughout the game are all fun to play as. Sure there are a few versions of Naruto and a few versions of Sasuke, not to mention young and older versions of his friends, but luckily each of these come with varied movesets, that don't resemble their counterparts. The total number of playable characters is a massive 72, along with 15 more characters that can only be used as support.


You can take the fight online like I mentioned previously but this experience is hit or miss, or at least it was in my attempts. When trying to set certain parameters for finding other people to play, I would usually time out, or by the time I was presented with other players, it said they're room was already full. Quick Matches yielded better results here and there, and when it actually did work, it was a blast! Though be prepared to know your Jutsu's, people are truly relentless online.

There is also a ton of collecting to do in the game. Each fight nets you a Ryo (currency) bonus, which you can use to spend on items in the shop, such as different substitutions, new Ninja Info Cards, or titles which you can adorn your cards with. It's not all amazing stuff, but those into collecting everything will have tons to do in Generations.

I've already mentioned that the game is damn near impossible to distinguish from its anime counterpart, save for the extremely fluid animations, but it also sounds amazing. Fans of the show can use the original Japanese voices or the American dub as well, and the soundtrack is brimming with Naruto goodness. Honestly, these songs range from epic Asian influenced combat songs, to somber and moving tunes which only enhance whatever the current scenario playing out is.

I don't have to tell Naruto fans twice, as they've had this game pre-ordered for months I'm sure or already have it in their systems now. Outsiders that want to break into the Naruto franchise might actually have the best chance with Generations. Though I've stated that some key battles were left out of the main storylines, you can still get a gist of what the storyline is about, and walk away with a general understanding of the series. Though Generations won't impress the hardcore fighting fans with it's simplistic combat, it's still fun enough for anyone to pick and play, and have a great time with. Believe it! (Sorry, I just had to)
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